Valorant Patch 11.11 Guide: Sensitivity, Graphics & Competitive Settings
Updated Valorant settings Dec 2025: sensitivity, competitive graphics, NVIDIA Reflex, minimap and audio for ranked.
- Yaw base: 0.07 (official Riot Games ratio)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →Optimal Sensitivity for Counter-Strike 2
Configure your CS2 sensitivity with technical criteria, numerical examples and practice routines to maintain consistent aim across all weapons.
- Yaw base: 0.022 (Source 2 Yaw)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →Fortnite OG 2026 (C1S8) Guide: Sensitivity, Graphics & Keybinds
Updated settings for Fortnite OG Chapter 1 Season 8 (live since April 1 2026): sensitivity for OG meta, competitive graphics, pro keybinds, and how OG differs from modern Build Mode.
- Yaw base: 0.5555 (Epic Games - requires special conversion)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →Apex Legends Season 27 Guide: Sensitivity & Competitive Graphics
Updated Apex settings Dec 2025: sensitivity for tracking, competitive graphics, NVIDIA Reflex, FOV and audio for ranked.
- Yaw base: 0.022 (Source Engine)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →Overwatch Season 2 (2026) Guide: Sensitivity, Graphics & Competitive Settings
Overwatch rebranded in February 2026 (no longer 'Overwatch 2'). Updated guide with Season 2 2026, Perks system, and 5 new heroes: Domina, Emre, Mizuki, Anran, Jetpack Cat.
- Yaw base: 0.0066 (Blizzard)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →Warzone Season 3 (Black Ops 7): Sensitivity Guide April 2026
Warzone Season 3 launched April 2 2026 with Black Ops 7 integration. Updated guide: Avalon map sensitivity, Black Ops Royale mode, BO7 weapon recoil calibration.
- Yaw base: Variable (depends on FOV)
- Formula cm/360: Complex - use dedicated calculator
Read full guide →Marvel Rivals Dec 2025 Guide: Sensitivity, DLSS & Competitive Settings
Updated Marvel Rivals settings Dec 2025: sensitivity, DLSS, graphics for ranked.
- Yaw base: 0.022 (Unreal Engine)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →Rainbow Six Siege Y11S1 Operation Silent Hunt: ADS Sensitivity Guide 2026
Updated R6 Siege April 2026: Y11S1 Operation Silent Hunt with Solid Snake operator, updated maps (Oregon, Coastline, Villa) and ADS settings for the new meta.
- Yaw base: 0.00223 (Ubisoft)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →The Finals Season 10 (Fantasy League): Sensitivity & Competitive Settings 2026
Updated The Finals Season 10 'Fantasy League' settings (launched March 26 2026): sensitivity by class, Focal Length Scaling, and PS4 dropped for better matchmaking.
- Yaw base: 0.07 (Same as Valorant)
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Read full guide →Deadlock Guide: Competitive Sensitivity, Graphics & Optimization (April 2026)
Comprehensive guide for competitive Deadlock in its April 2026 state: tracking sensitivity configuration, engine optimization for clarity, and input lag reduction.
- Yaw base: Variable (Source 2 engine)
- Formula cm/360: cm/360 = Variable according to DPI and internal slider
Read full guide →Delta Force Guide: Sensitivity & Setup "Season Morphosis" (April 2026)
Ultimate competitive guide for Delta Force (April 2026). Deep optimization of sensitivity, settings during Project: Final Sprint Season 1, and maximizing visibility.
- Yaw base: 0.022 (Natural Equivalent / Engine)
- Formula cm/360: cm/360 = (12.954) / (Sensitivity * DPI / 1000)
Read full guide →Tarkov Guide: Sensitivity, Inertia & Competitive Specs (April 2026)
Survival and aim calibration manual for Escape from Tarkov in April 2026 (Patch 0.16+). Master movement inertia, stamina management, and hit maximum possible FPS.
- Yaw base: 0.00356 (Custom Unity Engine Base)
- Formula cm/360: cm/360 = (DPI x Sens x 0.00356)
Read full guide →Marvel Rivals Guide: Competitive Settings and Sensitivity by Class (2026)
Complete Marvel Rivals guide for April 2026: optimal graphics config, eDPI by role, improvement routine, and settings used by high-rank players.
- Yaw base: Internal SensAi reference
- Formula cm/360: cm/360 = (2.54 x 360) / (DPI x sens x yaw)
Read full guide →Ready or Not Guide: Tactical Consistency "Boiling Point" (April 2026)
Essential competitive tweaks for Ready or Not after the Boiling Point DLC and the 1.4 update of 2026. Sensitivity, lethality setups, and input lag annulment.
- Yaw base: 0.011 (Modified / UE4)
- Formula cm/360: cm/360 = Unreal Engine 4 native converter
Read full guide →Hunt Showdown 1896 Guide: Sensitivity & Precision on Update 2.7 (April 2026)
Guide for Hunt Showdown 1896 gatherers after Update 2.7. Flawless synchronization between Hipfire and ADS, competitive Low-Tier visual settings, and fixed-shot advanced routines.
- Yaw base: Internal 1896 Variable (CryEngine)
- Formula cm/360: Based on Internal Slider and FOV Multipliers
Read full guide →