
Marvel Rivals Dec 2025 Guide: Sensitivity, DLSS & Competitive Settings
Updated Marvel Rivals settings Dec 2025: sensitivity, DLSS, graphics for ranked.
Marvel Rivals uses Unreal Engine with standard yaw 0.022.
This guide covers sensitivity for different hero types and optimal graphics.
Key points for ranking up
- Yaw 0.022 - same as CS2 and Apex.
- DLSS Quality recommended for visual/FPS balance.
- Use same sensitivity as your other Source/Unreal games.
Datos del Motor
- Valor Yaw (m_yaw)
- 0.022 (Unreal Engine)
- Fórmula cm/360
- cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)
Ejemplo de Conversión
Marvel Rivals sens converts 1:1 with CS2, Apex. 800 DPI x 1.5 = 1200 eDPI.
Graphics Settings
DLSS: Quality. FSR: Quality if no NVIDIA. Shadows: MEDIUM. Anti-Aliasing: DLAA or TAA.
Frame Rate Limit: Match monitor + small buffer (165 for 144Hz).
| Estilo de juego | Rango eDPI | Descripción |
|---|---|---|
| Precision | 800 - 1100 eDPI | For hitscan heroes. |
| Balanced | 1100 - 1400 eDPI | Versatile for most heroes. |
Warmup Routine
Training range for hero abilities.
Quick Play for aim warmup.
Frequently Asked Questions
Same sens as OW2?
No, OW2 has different yaw. Use calculator to convert.