Privacy control

We use cookies to remember your settings and, with your consent, show relevant ads via Google AdSense. You can adjust your preferences at any time from this bar or by visiting the privacy page.

Consulta la politica de privacidad para mas detalles.

Guía de sensibilidad para Marvel Rivals
Back to lab
Marvel RivalsCurrent patch verified

Marvel Rivals Dec 2025 Guide: Sensitivity, DLSS & Competitive Settings

Publicado: 4 de octubre 2025
Actualizado: 20 de diciembre 2025

Updated Marvel Rivals settings Dec 2025: sensitivity, DLSS, graphics for ranked.

Marvel Rivals uses Unreal Engine with standard yaw 0.022.

This guide covers sensitivity for different hero types and optimal graphics.

Key points for ranking up

  • Yaw 0.022 - same as CS2 and Apex.
  • DLSS Quality recommended for visual/FPS balance.
  • Use same sensitivity as your other Source/Unreal games.

Datos del Motor

Valor Yaw (m_yaw)
0.022 (Unreal Engine)
Fórmula cm/360
cm/360 = (2.54 x 360) / (DPI x sensitivity x yaw)

Ejemplo de Conversión

Origen800 DPI @ 1.5
Destino800 DPI
Resultado1.5 sens

Marvel Rivals sens converts 1:1 with CS2, Apex. 800 DPI x 1.5 = 1200 eDPI.

Graphics Settings

DLSS: Quality. FSR: Quality if no NVIDIA. Shadows: MEDIUM. Anti-Aliasing: DLAA or TAA.

Frame Rate Limit: Match monitor + small buffer (165 for 144Hz).

Estilo de juegoRango eDPIDescripción
Precision800 - 1100 eDPIFor hitscan heroes.
Balanced1100 - 1400 eDPIVersatile for most heroes.

Warmup Routine

1

Training range for hero abilities.

2

Quick Play for aim warmup.

Frequently Asked Questions

Same sens as OW2?

No, OW2 has different yaw. Use calculator to convert.