Valorant Parche 13.01
Se implementaron ajustes de balance para los agentes Iso y Yoru, y el fusil Outlaw. Ademas, se agregaron nuevas medidas para combatir la manipulacion de rangos en el emparejamiento competitivo.
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SensAi is a competitive optimization ecosystem: system performance, actionable settings, training, and sensitivity conversion as the foundation.
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SensAi connects sensitivity conversion, system optimization, settings guides, training, and an operational wiki to improve competitive performance end to end.
We calculate your equivalent sensitivity to ensure that the distance you move your mouse translates to the same rotation in-game, regardless of the title.
Converted sensitivity = (Original sensitivity x Original DPI) / Target DPI x Game ratio
Everything you need to understand about sensitivity, eDPI and conversions
eDPI (effective Dots Per Inch) is the result of multiplying your mouse DPI by your in-game sensitivity. For example, using 800 DPI with 0.4 sensitivity in Valorant gives you an eDPI of 320. This metric unifies cursor speed regardless of how you split DPI and sens individually.
The importance of eDPI lies in standardized comparison between players and across games. Two players with 800 DPI x 0.4 sens and 400 DPI x 0.8 sens have exactly the same eDPI (320), producing identical mouse behavior in-game. The technical difference between high DPI/low sens versus low DPI/high sens is practically zero on modern sensors (HERO 25K, Focus Pro, PAW3395).
In today's competitive ecosystem, the average eDPI of Radiant Valorant players sits around 280-350, while CS2's equivalent (converted to yaw 0.022 scale) is slightly lower. Apex Legends, with its higher TTK and greater mobility, tends toward slightly higher eDPIs. The key is not copying a number but finding your comfort zone within your main game's competitive range.
cm/360 (centimeters per 360-degree turn) measures the physical distance your mouse must travel across the mousepad to complete a full rotation in-game. It is the most reliable metric for measuring sensitivity because it is software-independent: it only depends on your hardware (DPI) and the game's sensitivity setting.
The general formula is: cm/360 = (2.54 x 360) / (DPI x sensitivity x game yaw). The "yaw" is an internal multiplier each game uses to translate mouse input into camera rotation. Valorant uses yaw 0.07, CS2 uses 0.022, Apex Legends uses 0.022, and each game has its own value. This is why you cannot copy sensitivity numbers directly between games: you need a mathematical conversion.
A cm/360 of 30-35 cm is considered medium-low sensitivity in tactical shooters (ideal for Valorant and CS2), while 25-30 cm is medium-high (more common in mobility-heavy games like Apex or Fortnite). AWPers and sentinels typically sit above 40 cm/360 for maximum precision on static angles.
SensAi calculates this conversion automatically using official yaw values for each game, verified against developer SDKs and documentation. Our database includes over 25 games with yaw values updated to the latest patch.
Sensitivity conversion between games is based on matching the cm/360: the physical distance your mouse travels for a full rotation. The goal is to maintain identical muscle memory regardless of which game you are playing. This eliminates the adaptation period when switching between titles.
The mathematical process: first calculate the cm/360 of your source game using (2.54 x 360) / (DPI x source_sensitivity x source_yaw). Then solve for the target game sensitivity: target_sensitivity = (2.54 x 360) / (DPI x cm360 x target_yaw). DPI stays constant as it is a hardware setting, not software.
It is important to understand that mathematical conversion equalizes physical distance, but visual "feel" may vary between games due to differences in FOV (Field of View), engine acceleration, weapon animation speed, and input post-processing. For this reason, some professional players who switch between Valorant and CS2 adjust their converted sensitivity by 5-8% based on personal preference.
SensAi algorithms include not just basic hipfire conversion, but also ADS (Aim Down Sights) conversions for games with separate zoom multipliers like Call of Duty Warzone, Rainbow Six Siege, and Apex Legends. Our tool also accounts for yaw changes introduced in recent patches, updating periodically with official release notes.
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Recent changes in patches, hardware and competitive meta that affect your configuration
Se implementaron ajustes de balance para los agentes Iso y Yoru, y el fusil Outlaw. Ademas, se agregaron nuevas medidas para combatir la manipulacion de rangos en el emparejamiento competitivo.
Read moreCache regresa al grupo de mapas de servicio activo en reemplazo de Overpass. Ademas, se introdujo un rediseño completo del explosivo C4 para mejorar la claridad visual y sonora de la detonacion.
Read moreLa nueva temporada incluye ajustes de balance para Seer y completa la migracion total al motor DirectX 12. Se lanzo un hotfix el 21 de julio para corregir errores visuales en varios aspectos del juego.
Read moreSe ha desplegado un rediseño integral para las armas y tacticas cuerpo a cuerpo. Ademas, la temporada debuta con el mapa Galaxy Estates y optimizaciones en la destruccion fisica del entorno.
Read moreSe une al elenco la nueva heroina Jubilee y se incorpora el mapa Thebes. Ademas, el sistema de sinergias Team-Up ha sido reestructurado para mejorar el balance general del juego.
Read moreWe are players obsessed with aim, not a recycled blog. Every piece of data goes through scrims, shared spreadsheets and chats with coaches. If it doesn't work in ranked, it doesn't get in.
If you play at 800 DPI, these numbers give you an immediate reference of the space you need to turn 360.
eDPI 240
≈ 42 cm/360
eDPI 320
≈ 32 cm/360
eDPI 400
≈ 26 cm/360
eDPI 450
≈ 23 cm/360
eDPI 520
≈ 20 cm/360
eDPI 600
≈ 17 cm/360
We track pro configurations, monitor their mousepad changes and measure yaw so you know exactly what range the elite plays in. Everything here comes from official sources.
Each row details role, hardware and verification date. Use it to fine-tune your setup before the scrim.
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Pick your game's guide and get ready multipliers, examples with different DPIs and scrims exercises.

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Exhaustive analysis of CS2's Sub-Tick system, sensitivity settings, pro eDPI, system latency, and Source 2 engine optimization.

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Warzone Season 3 integrated with Black Ops 7. Updated guide featuring the accumulated post-launch adjustments on the Avalon map, and technical adjustments to the IW engine to maximize FPS and reduce input lag.

Adjust your sensitivity and maximize your FPS in Deadlock, Valve's new MOBA shooter. Source 2 settings, launch parameters, and sensitivity conversion from CS2 and Overwatch.

Competitive Settings for The Finals Season 11 (2026) Galaxy Masters: melee combat rework balance, sensitivity by class, Focal Length Scaling, and competitive graphics.

Master tracking in Overwatch. In-game settings to eliminate input lag, eDPI settings from top pros (Lip, Proper), and engine optimization.

Adjust your MultiplierUnit in GameSettings.ini, switch to the new DX12 standard, and achieve the perfect 1:1 ADS like Beaulo or Spoit in Operation System Override.

Ultimate competitive guide for Delta Force (April 2026). Deep optimization of sensitivity, settings during Project: Final Sprint Season 1, and maximizing visibility.

Survival and aim calibration manual for Escape from Tarkov in April 2026 (Patch 0.16+). Master movement inertia, stamina management, and hit maximum possible FPS.

Essential competitive tweaks for Ready or Not after the Boiling Point DLC and the 1.4 update of 2026. Sensitivity, lethality setups, and input lag annulment.

Guide for Hunt Showdown 1896 gatherers after Update 2.7. Flawless synchronization between Hipfire and ADS, competitive Low-Tier visual settings, and fixed-shot advanced routines.

Learn to convert your Valorant sensitivity to CS2 mathematically. Discover the physics behind real yaw, applied biomechanics, and how to avoid precision loss.
Improve your performance with our technical system and hardware guides.
Key metrics, new routines and meta alerts. Applicable info before your next ranked.

Guia completa de configuraciones para Warzone Season 3 lanzada el 2 de abril de 2026. Ajustes graficos competitivos para el mapa Avalon, sensibilidad optima para el nuevo TTK y reduccion de input lag en el motor actualizado.

Analisis tecnico del rebrand de Overwatch 2 a Overwatch (febrero 2026). Cambios de motor, nuevos heroes con hitboxes cambiadas, sistema Perks y como recalibrar tu sensibilidad para el meta actual.

XDefiant cerro sus servidores en enero 2026. Guia practica para convertir tu sensibilidad y configuraciones a Delta Force, Marvel Rivals, Deadlock y otros FPS activos en 2026.
SensAi compiles statistics from our internal tests and the community to offer realistic recommendations. By signing up for our newsletter you'll receive a monthly summary with suggested adjustments.
Enviamos mensualmente un resumen desde SensAi Editorial.
Drop your DPI and sensitivity in the calculator and save the eDPI.
Enter your main game's guide and follow the seven-day warmup.
Record stats every week (HS%, time alive) in the template.
Check the blog after each patch to align your setup.
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We verify every piece of data with public links (ProSettings, announcements) before adding it.
We keep historical versions and editorial notes so you know why a sensitivity was modified.
Everything is documented in the downloadable spreadsheet and visible changelog.
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Mete tu sensibilidad y DPI en la calculadora, marca la distancia en el pad con cinta y repite el giro tres veces.
Sí. Mientras sepas tu sensibilidad y DPI (o la equivalente del mando), la calculadora responde.
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Revisamos las guías después de cada parche grande. Si algo cambia, lo verás arriba del artículo.
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