
The Finals Season 11 (Galaxy Masters) Guide: Melee Rework, UE5 Optimization & Sensitivity
Key points for ranking up
- Season 11 Galaxy Masters: The melee combat rework demands faster and smoother camera movements for close-quarters tracking.
- Focal Length Sensitivity Scaling: Always enable this to maintain consistent muscle memory between hip-firing and aiming down sights (ADS).
- Light Class: Requires higher sensitivity (25–35 at 800 DPI) to perform sustained tracking of extremely agile targets and maximize melee damage.
- UE5 Optimization: The game compiles shaders on demand; using optimization scripts for the DirectX Cache prevents massive FPS drops when destroying buildings.
Datos del Motor
- Yaw Value (m_yaw)
- 0.01745 (Engine Embark / UE5 Modificado)
- cm/360 Formula
- cm/360 = Calculado vía conversor de SensAi
Ejemplo de Conversión
The Finals uses in-game sensitivity values on a scale of 1 to 100. To change your DPI while maintaining your cm/360, simply divide. Example: If you go from 800 to 1600 DPI (double), divide your sensitivity by half (from 22 to 11).
| Play style | eDPI Range | Description |
|---|---|---|
| Light Class (Aggressive Tracking) | 25 – 35 sens (800 DPI) | For use with the XP-54, M11, and melee weapons (Sword/Dagger). Allows for quick turns to disorient opponents. |
| Medium Class (Balanced) | 20 – 28 sens (800 DPI) | For AKM, FCAR, and Model 1887. Optimal balance between tracking and headshot accuracy. |
| Heavy Class (Recoil Control) | 18 – 25 sens (800 DPI) | For heavy weapons. Makes it easier to consistently pull the mouse down without losing your target. |
Configuración Avanzada
Restore Point (Recommended)
Antes de modificar valores de Windows, BIOS o Registro, crea un punto de restauración. Si algo falla, podrás revertirlo con un solo clic.
Constructor de Script (.bat)
Selecciona las opciones que deseas aplicar a tu sistema. Descarga y ejecuta el archivo como Administrador.
Disable Control Flow Guard (CFG) for UE5
Registry command to disable CFG and mitigate stuttering in The Finals.
Clear the Old Shader Cache
Clear the DirectX cache after Embark Studios’ weekly patches.
@echo off :: Script de Optimizacion Generado Automaticamente por SensAi para The Finals :: ADVERTENCIA: Ejecutar como Administrador. :: [Disable Control Flow Guard (CFG) for UE5] echo Optimizando Control Flow Guard para Unreal Engine... Powershell.exe -Command "Set-Processmitigation -Name Discovery.exe -Disable CFG" :: [Clear the Old Shader Cache] echo Limpiando Cache DirectX... del /q /f /s "%LOCALAPPDATA%\NVIDIA\ComputeCache\*" del /q /f /s "%LOCALAPPDATA%\AMD\DxCache\*" echo Optimizacion completada exitosamente. pause
Control Flow Guard and Physics
Control Flow Guard (CFG)
Desactivar
Unreal Engine 5 suffers from stuttering due to this Windows security measure. Disable it only for the game executable.
Latency and TAA
NVIDIA Reflex
Activado + Aumento
This drastically reduces input lag, which is especially important because The Finals is heavily CPU-bound.
NVIDIA DLSS / AMD FSR
Calidad o Rendimiento
Use temporal upscaling to relieve the GPU of the Global Illumination load.
Visual Settings (In-Game)
Iluminación Global (Global Illumination)
Estático / Bajo
Dynamic destruction lighting consumes too many FPS. Lower it to the competitive minimum.
Distancia de Visión
Épico
The only setting you should keep high so you don’t lose sight of snipers or distant structures.
Rutinas de Puntería (Aiming)
The Finals Verticality & Tracking
Aim LabPure Vertical Tracking and Reactivity training, simulating Jump Pads and building falls.
Recommended Scenarios
Warmup Routine
Frequently Asked Questions
Should I enable Focal Length Sensitivity Scaling?
What sensitivity do pro players use?
Why does my FPS drop drastically when buildings are destroyed?
Gabriel Teran (ZaoGabo)
Lead Developer & Aim Analyst
Specialist in graphics engines and input lag reduction. Creator of 1:1 conversions based on mathematical yaws.