
Deadlock Guide: Settings, Performance, and Improvement Routine
End-to-end Deadlock framework: system stability, clear settings, and training blocks you can apply to ranked.
Deadlock mixes vertical combat, mobility, and extended fights. Real performance depends on system, settings, and execution.
This guide gives you a direct workflow to build consistency without turning every bad match into a sensitivity change.
Key points for ranking up
- Prioritize frame time (CPU bound) and use Process Lasso.
- Enable FSR2 TAA to reduce micro-stutters.
- Track progress with a short, repeatable 12-minute routine.
- Track progress with a short, repeatable 12-minute routine.
Datos del Motor
- Valor Yaw (m_yaw)
- Dynamic reference (patch dependent)
- Fórmula cm/360
- cm/360 = (2.54 x 360) / (DPI x sens x yaw)
Ejemplo de Conversión
Same eDPI, same mechanical base. The real difference comes from your environment and execution quality.
Optimization pipeline
Step 1: stabilize FPS (CPU Prio). Step 2: define settings (FSR2 TAA). Step 3: train micro-decisions.
Current consensus: Low Res + Stretch to maximize fluidity in Source 2 engine.
| Estilo de juego | Rango eDPI | Descripción |
|---|---|---|
| Stable control | 260 - 340 eDPI | Recommended range to keep useful tracking in mixed-combat situations. |
Warmup Routine
4 minutes of short tracking.
4 minutes of transition between targets.
4 minutes of decision and positioning under pressure.
Frequently Asked Questions
When should I change sensitivity in Deadlock?
Only if consistency metrics keep dropping after system stabilization and routine review.