Valorant Guide Patch 13.01: Unreal Engine Mechanics, Vanguard and Raw Input
Comprehensive guide to sensitivity in Valorant. Analyze how Riot's modified Unreal Engine handles hitboxes, 128-tick servers, and mouse smoothing.
- Yaw base: 0.07 (Modified Unreal Engine 4)
- Formula cm/360: cm/360 = 360 / (DPI × sensitivity × 0.07)
Read full guide →Counter-Strike 2 (CS2) Premier Season 5 Guide: Source 2 Engine, Sub-Tick, and Competitive Sensitivity
Exhaustive analysis of CS2's Sub-Tick system, sensitivity settings, pro eDPI, system latency, and Source 2 engine optimization.
- Yaw base: 0.022 (Historical Source Engine Standard)
- Formula cm/360: cm/360 = 360 / (DPI × sensitivity × 0.022)
Read full guide →Apex Legends Season 29: Overclocked Guide - Mandatory DirectX 12, Optimized Launch Options & 07/21 Hotfix
Configure your eDPI and FOV in Apex Legends. Learn how the mandatory DirectX 12 update, clean launch options, and the July 21st hotfix stabilize your tracking and FPS.
- Yaw base: 0.022 (Shared with CS2 and Source Engine)
- Formula cm/360: cm/360 = 360 / (DPI × sensitivity × 0.022)
Read full guide →Fortnite Chapter 7 Season 3 Guide: Runners (v41.20) - Building Sensitivity & Competitive Aiming
Learn to configure your Fortnite sensitivity. Balance the extreme speed for building/editing with the precision (tracking/flicking) needed to dominate the UE5 competitive season.
- Yaw base: 0.5555 (Standardized Unreal Engine 5 Base)
- Formula cm/360: cm/360 = 360 / (DPI × sensitivity × 0.5555)
Read full guide →Marvel Rivals Guide: FPS Optimization, eDPI & Tracking in the New Hero Shooter
Optimize Marvel Rivals to reach maximum competitive performance. Learn to convert your sensitivity, stabilize FOV, and master the Unreal Engine in 6v6 chaos.
- Yaw base: 0.0066 (Equivalent to the Overwatch engine)
- Formula cm/360: cm/360 = 360 / (DPI × sensitivity × 0.0066)
Read full guide →The Definitive Guide to Warzone (Black Ops 7): Avalon Map Updates, Optimization and Sensitivity Settings
Warzone Season 3 integrated with Black Ops 7. Updated guide featuring the accumulated post-launch adjustments on the Avalon map, and technical adjustments to the IW engine to maximize FPS and reduce input lag.
- Yaw base: 0.0066 (Activision IW Engine)
- Formula cm/360: cm/360 = Calculado según DPI x sensibilidad in-game
Read full guide →The Definitive Guide to Deadlock July 9, 2026 Update: Sensitivity & Configuration
Adjust your sensitivity and maximize your FPS in Deadlock, Valve's new MOBA shooter. Source 2 settings, launch parameters, and sensitivity conversion from CS2 and Overwatch.
- Yaw base: 0.022 (Source 2 Engine)
- Formula cm/360: cm/360 = 41560 / (DPI × Sensibilidad)
Read full guide →The Finals Season 11 (Galaxy Masters) Guide: Melee Rework, UE5 Optimization & Sensitivity
Competitive Settings for The Finals Season 11 (2026) Galaxy Masters: melee combat rework balance, sensitivity by class, Focal Length Scaling, and competitive graphics.
- Yaw base: 0.01745 (Engine Embark / UE5 Modificado)
- Formula cm/360: cm/360 = Calculado vía conversor de SensAi
Read full guide →Overwatch 2026 Guide: Pro Sensitivity, Prometheus Engine, and Tracking Optimization
Master tracking in Overwatch. In-game settings to eliminate input lag, eDPI settings from top pros (Lip, Proper), and engine optimization.
- Yaw base: 0.0066 (Blizzard Entertainment)
- Formula cm/360: cm/360 = 138600 / (DPI × sensibilidad)
Read full guide →Rainbow Six Siege Y11S2 (2026) Guide: Multipliers, DX12, and Pro Settings
Adjust your MultiplierUnit in GameSettings.ini, switch to the new DX12 standard, and achieve the perfect 1:1 ADS like Beaulo or Spoit in Operation System Override.
- Yaw base: 0.02 (Standard) / Custom (.ini)
- Formula cm/360: cm/360 = 360 / (DPI × Sensibilidad × MultiplierUnit × Yaw)
Read full guide →Delta Force Guide: Sensitivity & Setup "Season Morphosis" (April 2026)
Ultimate competitive guide for Delta Force (April 2026). Deep optimization of sensitivity, settings during Project: Final Sprint Season 1, and maximizing visibility.
- Yaw base: 0.022 (Natural Equivalent / Engine)
- Formula cm/360: cm/360 = (12.954) / (Sensitivity * DPI / 1000)
Read full guide →Tarkov Guide: Sensitivity, Inertia & Competitive Specs (April 2026)
Survival and aim calibration manual for Escape from Tarkov in April 2026 (Patch 0.16+). Master movement inertia, stamina management, and hit maximum possible FPS.
- Yaw base: 0.00356 (Custom Unity Engine Base)
- Formula cm/360: cm/360 = (DPI x Sens x 0.00356)
Read full guide →Ready or Not Guide: Tactical Consistency "Boiling Point" (April 2026)
Essential competitive tweaks for Ready or Not after the Boiling Point DLC and the 1.4 update of 2026. Sensitivity, lethality setups, and input lag annulment.
- Yaw base: 0.011 (Modified / UE4)
- Formula cm/360: cm/360 = Unreal Engine 4 native converter
Read full guide →Hunt Showdown 1896 Guide: Sensitivity & Precision on Update 2.7 (April 2026)
Guide for Hunt Showdown 1896 gatherers after Update 2.7. Flawless synchronization between Hipfire and ADS, competitive Low-Tier visual settings, and fixed-shot advanced routines.
- Yaw base: Internal 1896 Variable (CryEngine)
- Formula cm/360: Based on Internal Slider and FOV Multipliers
Read full guide →Valorant to CS2 Sensitivity Conversion: Real Yaw and cm/360
Learn to convert your Valorant sensitivity to CS2 mathematically. Discover the physics behind real yaw, applied biomechanics, and how to avoid precision loss.
- Yaw base: Valorant: 0.07 | CS2: 0.022
- Formula cm/360: cm/360 = 914.4 / (DPI * sensitivity * yaw)
Read full guide →