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The Finals Season 11 (Galaxy Masters) Guide: Melee Rework, UE5 Optimization & Sensitivity

Publicado: 19 de diciembre 2025
Actualizado: 25 de julio 2026
Last reviewed: 25 de julio 2026by Gabriel Teran (ZaoGabo)Verified methodology
Competitive Settings for The Finals Season 11 (2026) Galaxy Masters: melee combat rework balance, sensitivity by class, Focal Length Scaling, and competitive graphics.
The Finals is a server-driven arena shooter with environmental destruction that requires constant adaptability. Season 11 'Galaxy Masters' revolutionizes the competitive meta with a complete overhaul of melee combat (melee revamp) alongside highly varied weapon mechanics.
In this guide, you’ll find ideal sensitivity ranges by class to master both melee and ranged combat, how to properly configure Focal Length Scaling to ensure consistent ADS, and technical settings to mitigate the infamous Unreal Engine 5 “stuttering” caused by the map’s volumetric destruction.

Key points for ranking up

  • Season 11 Galaxy Masters: The melee combat rework demands faster and smoother camera movements for close-quarters tracking.
  • Focal Length Sensitivity Scaling: Always enable this to maintain consistent muscle memory between hip-firing and aiming down sights (ADS).
  • Light Class: Requires higher sensitivity (25–35 at 800 DPI) to perform sustained tracking of extremely agile targets and maximize melee damage.
  • UE5 Optimization: The game compiles shaders on demand; using optimization scripts for the DirectX Cache prevents massive FPS drops when destroying buildings.

Datos del Motor

Yaw Value (m_yaw)
0.01745 (Engine Embark / UE5 Modificado)
cm/360 Formula
cm/360 = Calculado vía conversor de SensAi

Ejemplo de Conversión

Origin800 DPI @ 22
Destination1600 DPI
Result11 sens

The Finals uses in-game sensitivity values on a scale of 1 to 100. To change your DPI while maintaining your cm/360, simply divide. Example: If you go from 800 to 1600 DPI (double), divide your sensitivity by half (from 22 to 11).

The Finals uses a direct sensitivity system with an in-game slider (1–100) that acts as a multiplier for your DPI. The game also features advanced options such as Focal Length Scaling and Mouse Zoom Sensitivity Multiplier.
The recommended competitive cm/360 range is between 20–50 cm. This allows for quick reactions without sacrificing accuracy.
Unlike tactical shooters (CS2/Valorant), The Finals is hyper-dynamic, with a lot of vertical movement (grapples, jump pads, falling platforms). This requires your sensitivity to be between 10% and 20% higher than your standard tactical setting.

Play styleeDPI RangeDescription
Light Class (Aggressive Tracking)25 – 35 sens (800 DPI)For use with the XP-54, M11, and melee weapons (Sword/Dagger). Allows for quick turns to disorient opponents.
Medium Class (Balanced)20 – 28 sens (800 DPI)For AKM, FCAR, and Model 1887. Optimal balance between tracking and headshot accuracy.
Heavy Class (Recoil Control)18 – 25 sens (800 DPI)For heavy weapons. Makes it easier to consistently pull the mouse down without losing your target.

Configuración Avanzada

Restore Point (Recommended)

Antes de modificar valores de Windows, BIOS o Registro, crea un punto de restauración. Si algo falla, podrás revertirlo con un solo clic.

Descargar Script (1-Click)

Constructor de Script (.bat)

Selecciona las opciones que deseas aplicar a tu sistema. Descarga y ejecuta el archivo como Administrador.

Disable Control Flow Guard (CFG) for UE5

Registry command to disable CFG and mitigate stuttering in The Finals.

echo Optimizando Control Flow Guard para Unreal Engine......

Clear the Old Shader Cache

Clear the DirectX cache after Embark Studios’ weekly patches.

echo Limpiando Cache DirectX......
Preview del Código .bat
@echo off
:: Script de Optimizacion Generado Automaticamente por SensAi para The Finals
:: ADVERTENCIA: Ejecutar como Administrador.

:: [Disable Control Flow Guard (CFG) for UE5]
echo Optimizando Control Flow Guard para Unreal Engine...
Powershell.exe -Command "Set-Processmitigation -Name Discovery.exe -Disable CFG"

:: [Clear the Old Shader Cache]
echo Limpiando Cache DirectX...
del /q /f /s "%LOCALAPPDATA%\NVIDIA\ComputeCache\*"
del /q /f /s "%LOCALAPPDATA%\AMD\DxCache\*"

echo Optimizacion completada exitosamente.
pause

Control Flow Guard and Physics

Control Flow Guard (CFG)

Desactivar

Unreal Engine 5 suffers from stuttering due to this Windows security measure. Disable it only for the game executable.

Latency and TAA

NVIDIA Reflex

Activado + Aumento

This drastically reduces input lag, which is especially important because The Finals is heavily CPU-bound.

NVIDIA DLSS / AMD FSR

Calidad o Rendimiento

Use temporal upscaling to relieve the GPU of the Global Illumination load.

Visual Settings (In-Game)

Iluminación Global (Global Illumination)

Estático / Bajo

Dynamic destruction lighting consumes too many FPS. Lower it to the competitive minimum.

Distancia de Visión

Épico

The only setting you should keep high so you don’t lose sight of snipers or distant structures.

Rutinas de Puntería (Aiming)

The Finals Verticality & Tracking

Aim Lab
20 Minutos

Pure Vertical Tracking and Reactivity training, simulating Jump Pads and building falls.

Warmup Routine

1
Use the Practice Range to warm up before ranked matches. Focus on keeping your crosshair on moving dummies.
2
For the Heavy class, practice spray control on walls first, then on stationary targets, and finally on moving targets.

Frequently Asked Questions

Should I enable Focal Length Sensitivity Scaling?

Yes. It’s vital for maintaining muscle memory regardless of whether you’re aiming with iron sights or a red dot sight. Only disable it if you’re a Main Sniper and prefer to adjust your magnification manually.

What sensitivity do pro players use?

Since the competitive scene is still evolving, it varies widely. Popular streamers like iiTzTimmy use a sensitivity of 18 at 1800 DPI (equivalent to a fairly high sensitivity of 40.5 at 800 DPI) to maximize reaction speed.

Why does my FPS drop drastically when buildings are destroyed?

The physics engine overloads the CPU. Make sure to set global illumination to minimum and apply our CFG optimization script to reduce the load on the processor.

Gabriel Teran (ZaoGabo)

Lead Developer & Aim Analyst

Specialist in graphics engines and input lag reduction. Creator of 1:1 conversions based on mathematical yaws.

Based on our Editorial MethodologyRead more about the process